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Ironlark

A multiplayer game platform. The engine is a thin host — maps, physics, networking, a WebAssembly modding runtime — and the gameplay on top of it is content rather than engine code.

Maps

Worlds authored in Blender as glTF, plus a small manifest. Host-owned data, not code.

Mods

WebAssembly components the host loads. They spawn things, react to touch and input, and talk to each other over a bus.

Gamemodes

A mod that declares the gamemode role. It owns the rules a session plays by — including where players appear.