Getting Started
Prerequisites
Section titled “Prerequisites”- A running Ironlark environment (the game client/host).
- For map authoring: Blender (with glTF export).
- For mod authoring: a toolchain that can build a WebAssembly component targeting
wasm32-wasip2. The host loads components, not a particular language — but async exports currently narrow the practical choice to Rust, and the reference mods are Rust. Read Choosing a language before you pick one.
Where your content goes
Section titled “Where your content goes”Content is discovered under workshop/<namespace>[/<addon>]/:
workshop/ core/ # bundled engine content maps/<map>/ mods/<mod>/ your-addon/ # your content maps/ mods/Address content as addon:item — for example a map your-addon:arena, or a mod
your-addon:doors.