Skip to content

Getting Started

  • A running Ironlark environment (the game client/host).
  • For map authoring: Blender (with glTF export).
  • For mod authoring: a toolchain that can build a WebAssembly component targeting wasm32-wasip2. The host loads components, not a particular language — but async exports currently narrow the practical choice to Rust, and the reference mods are Rust. Read Choosing a language before you pick one.

Content is discovered under workshop/<namespace>[/<addon>]/:

workshop/
core/ # bundled engine content
maps/<map>/
mods/<mod>/
your-addon/ # your content
maps/
mods/

Address content as addon:item — for example a map your-addon:arena, or a mod your-addon:doors.